-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Polyline rendering is choppy/glitchy at extreme camera angles and when clamped to ground #7645
Comments
I posted a similar post on the cesium-dev forums thinking maybe this is just the incorrect way of doing polylines clamped to ground with arrows? https://groups.google.com/forum/#!topic/cesium-dev/piuyNi3F8Vc Unsure if this is a known issue, or maybe any insight why this happens 🤔 |
Thanks for reporting this @carsnwd ! I don't think we've noticed this issue before. I'm not sure how soon we'll be able to look into it, but we'll give you an update once we have a fix. @likangning93 this appears to only be for ground polylines |
@hpinkos Thanks! |
@nikitakogan This may be a long shot, but you could try out #8793 as it changes the way the arrow material is rendered. |
|
Also reported in #12427:
|
Sandcastle example: Sandcastle Example
Browser: Chrome
Operating System: Windows 10
Description: It appears when clamping to ground a Polyline entity that has the arrow material, that the end of the arrow is glitching/choppy. It's more noticeable with larger width arrows. Check out the sandcastle above.
The text was updated successfully, but these errors were encountered: