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Ground polygon regression in 1.67 #8664
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Thanks for catching this. I'll look into it ASAP. Step one is figuring out if it's all ground primitives or just entity ground primitives, that should narrow down the issue pretty quick. |
I can reproduce this, but I have no idea why it's happening yet. It only occurs with the PerInstanceColorAppearance not MaterialAppearance. |
@lilleyse as far as I can tell, this is a bug in using PerInstanceColors with GroundPrimitive, but I need to port your example to the Primitive API directly to be sure. My guess is that it's always been a problem and my change just exposes it because we are attempting to use the feature now instead of batching colors into separate primitives Any thoughts of where we should be looking? |
Hm that is possible... @likangning93 has a better grasp of the system than me. Thoughts @likangning93? |
Ground polygons are getting clipped strangely in 1.67. It happens with
viewer.scene.logarithmicDepthBuffer = false
ortrue
Git bisect points to #8630. @mramato any ideas?
Sandcastle - zoom towards the triangles and look at them from a horizon view.
1.66
1.67
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