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Consider adding flag for KHR_materials_common #52
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In a bit of a roundabout way this is supported in #49 with the An explicit option for this seems like a good idea though. |
A
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The new flag looks good, thanks! |
Another comment from the code to add here and keep track of:
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Now in master with the |
Similar to
-k
in COLLADA2GLTF, which an upcoming PR may rename to-m
.Some A-Frame users have been surprised when lighting/shadows do not work, and three.js has a bug (fixed but not yet released) with glTF custom shaders used in VREffect, so the common materials are preferable in several cases.
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