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PS4Saves.csproj
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PS4Saves.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8F8D661C-CCD4-4360-962D-60207A3828BF}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>PS4Saves</RootNamespace>
<AssemblyName>Playstation 4 Save Mounter</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>7.1</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>7.1</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="functions.cs" />
<Compile Include="Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Main.Designer.cs">
<DependentUpon>Main.cs</DependentUpon>
</Compile>
<Compile Include="libdebug\Process.cs" />
<Compile Include="libdebug\PS4DBG.Console.cs" />
<Compile Include="libdebug\PS4DBG.cs" />
<Compile Include="libdebug\PS4DBG.Debug.cs" />
<Compile Include="libdebug\PS4DBG.Kernel.cs" />
<Compile Include="libdebug\PS4DBG.Proc.cs" />
<Compile Include="libdebug\Registers.cs" />
<Compile Include="offsets.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="structs.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="ps4debug.bin" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>