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18 lines (17 loc) · 771 Bytes

File structure:

  • int File version = 0x2 (2)
  • [TableModification] Original table
  • [TableModification] Custom table

Where a [TableModification] is defined as:

  • int Number of table modifications
    • char(4) Original id
    • char(4) Custom id
    • int Modification count
      • char(4) Modification id
      • int Modification type (0=int, 1=real, 2=unreal, 3=string)
      • For Doodads, Abilities, or Upgrades (otherwise skip this section)
        • int Level
        • int Column
      • int | float | string Modification value

      The type of this field depends on what modification type was selected above; int: 0, float: 1 or 2 (real or unreal), string: 3

      • char(4) Object id (00 00 00 00 if original table)