File structure:
int
File version = 0x2 (2)[TableModification]
Original table[TableModification]
Custom table
Where a [TableModification]
is defined as:
int
Number of table modificationschar(4)
Original idchar(4)
Custom idint
Modification countchar(4)
Modification idint
Modification type (0=int, 1=real, 2=unreal, 3=string)- For Doodads, Abilities, or Upgrades (otherwise skip this section)
int
Levelint
Column
int
|float
|string
Modification value
The type of this field depends on what modification type was selected above;
int
: 0,float
: 1 or 2 (real or unreal),string
: 3char(4)
Object id (00 00 00 00 if original table)