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FemaleZombie.gd
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FemaleZombie.gd
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extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var EnemySpeed = 40
export var Gravity = 10
var EnemyMotion = Vector2()
var EnemyDirection = 1
var UP = Vector2(0, -1)
var OppositeDirection = -1
# Called when the node enters the scene tree for the first time.
func _ready():
set_physics_process(true)
func _physics_process(delta):
#EnemyMotion.y += Gravity
if is_on_wall() or $RayCast2D.is_colliding() == false:
EnemyDirection = EnemyDirection * OppositeDirection
#$RayCast2D.scale.x *= -1
$RayCast2D.scale.x *= -1
if EnemyDirection == 1:
$FemaleZombie.flip_h = true
$FemaleZombie.play("WalkingFemale")
elif EnemyDirection == -1:
$FemaleZombie.flip_h = false
$FemaleZombie.play("WalkingFemale")
#$RayCast2D.scale.x *= -1
$RayCast2D.scale.x *= -1
EnemyMotion.x = EnemyDirection * EnemySpeed
EnemyMotion = move_and_slide(EnemyMotion, UP)
pass