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Biome-Selective models #1

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Drullkus opened this issue May 26, 2017 · 2 comments
Open

Biome-Selective models #1

Drullkus opened this issue May 26, 2017 · 2 comments
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@Drullkus
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Drullkus commented May 26, 2017

requested by user Titus Armillius on mmd discord.

I'm thinking we should have models that'd change based on a biome, based on a similar filter system like we had for EDGES and EDGES_FULL. Maybe in the ctm bracket in the model.json

@Drullkus Drullkus self-assigned this May 26, 2017
@Drullkus Drullkus changed the title Biome-Selective models/Textures Biome-Selective models Jul 30, 2017
@Drullkus Drullkus marked this as a duplicate of #17 Jul 30, 2017
@DnatorGames
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It would be awesome if there was an option for textures to recognize one biome from another.

Such as adding seashells to sand while on beaches, and skulls to sand in the desert. :)

@ChloeDawn
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ChloeDawn commented Apr 8, 2018

This could be handled under #50 (Implementation will differ from my suggestion in the ticket). A texture could be proxied to another when within a certain biome. The latest suggested implementation is for a multipart-esque form, where multiple proxies for multiple conditions could be defined. A texture could have metadata for a ctm texture, but also proxies to differing ctm textures when biome predicates are met.

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