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I'm thinking we should have models that'd change based on a biome, based on a similar filter system like we had for EDGES and EDGES_FULL. Maybe in the ctm bracket in the model.json
The text was updated successfully, but these errors were encountered:
This could be handled under #50 (Implementation will differ from my suggestion in the ticket). A texture could be proxied to another when within a certain biome. The latest suggested implementation is for a multipart-esque form, where multiple proxies for multiple conditions could be defined. A texture could have metadata for a ctm texture, but also proxies to differing ctm textures when biome predicates are met.
requested by user Titus Armillius on mmd discord.
I'm thinking we should have models that'd change based on a biome, based on a similar filter system like we had for
EDGES
andEDGES_FULL
. Maybe in thectm
bracket in the model.json
The text was updated successfully, but these errors were encountered: