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Several textures of the same width and height can easily be sent to GPU as a texture array. For example, GL_TEXTURE_2D_ARRAY in OpenGL This allows for multiple texture pages, giving much more space for glyphs than a typical texture can support.
Hello there,
I would like to suggest a new feature to atlas generation.
It seems to be pretty common to pack a font across several textures whenever the glyphs can't fit into the desired texture size.
This is especially useful in contexts like mobile gaming and huge character sets where glyphs may overflow a single 2048x2048 atlas.
Cheers! Thanks for the relevant work in distance fields generation!
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