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This originates from certain models not handling these positions like the rest.
Specifically, it affects platforms since they are the ones using the models.
It has been solved for now by fetching the models OBB at different times in the code.
Chringo
changed the title
Pivot position is handled differently by physics- and graphics component
Pivot position is handled differently by physics- and graphics components
Feb 10, 2017
This originates from certain models not handling these positions like the rest.
Specifically, it affects platforms since they are the ones using the models.
It has been solved for now by fetching the models OBB at different times in the code.
The latter happens during the update of said entity.
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