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Decide what to do about Advisor Tutorials / ad-hoc messages #1240
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Additionally, maybe we should explore build-in tutorial panel and inject some TM:PE tutorials(that one you can open from the in-game options menu)? |
I was today years old when I first opened the tutorial log from in-game pause menu. :) Yup, would be nice, but preferably add a |
I personally never found value in any advisor tutorials, they're just annoying popups I (and many other people) click away before even focusing on their first word. There must be a better way, even a link to web page is better than a huge white box blocking quarter of screen. |
Yup, I usually ignore them. I remember when game first came out and it was spamming advisor popups at the start of every game. For Lane Arrows tool, UI could show what's preventing use of lane arrows. Example: If lane customised with lane connectors, show just one button with the lane connector icon on it (same icon from the main toolbar button). Button tooltip = the text we used to show in advisor hint popup. That way user sees at glance that they can't customise that lane, and why. Newbies can hover button to learn more. |
I would say, if we draw a round button from the UI on the world, it should be clickable and switch to edit mode in lane arrows! That world-space rendering tech for UI elements i used it in a pull request #391 some time ago, this was so good! :D |
As mentioned in #1239 (comment) :
To clarify, TM:PE advisor guide panels will only work when both vanilla and TM:PE settings are enabled:
There are currently two types of "tutorial messages" that I'm aware of in TM:PE:
IMO:
Additionally, I found one other issue with the advisor text guides - the URL is to the old documentation site!
For now I think we should change that URL to just point at either http://tmpe.me or https://github.com/CitiesSkylinesMods/TMPE/wiki - we should also consider putting something more useful than just a URL in there.
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