UI: Ability to highlight vanilla priority routes when using tools #29
Labels
enhancement
Improve existing feature
Overlays
Overlays, data vis, etc.
UI
User interface updates
Usability
Make mod easier to use
Milestone
When applying customisations with TMPE, the presence of 'priority routes' (as in the vanilla game feature, not the priority/yield signs) are invisible to the user.
It would be useful in many cases to have some visualisation of priority routes when making customisations.
As a suggestion, priority route roads could be given a yellow outline around the outer edge of the road prefab. This would keep the rest of the prefab clear for other visualisations (speed limits, etc) whilst letting the user clearly see where their priority routes are.
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