-
Notifications
You must be signed in to change notification settings - Fork 85
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Old Town policy shouldn't affect public transport #371
Comments
From Discord:
That's precisely the situation where taxis and PT would excel. |
Also applicable for busses |
I set it to version 11.0 so that we can try this in labs first. |
Old town should also not affect service vehicles. It's possible the policy is affecting hearses in particular (just seen a Steam user mention that). |
Is it bug in our code or it just need some sort of pathfinding tweaks? |
I think it's bug in TM:PE pathfinder or AIs - the old town policy seems to block public transport, which it should not do. As user defines most PT routes, they can simply choose not to put routes through an area if they don't want PT in that area. However, an option to enable taxis in Old Town areas might be beneficial, something like:
|
That's strange because I've made big district with this policy selected and everything worked just like on vanilla |
@aubergine10 Is it still valid issue? |
I'm not sure - I very rarely use that Old Town policy so not sure what effect it has on PT vehicles such as taxis, bus, etc. Is your vehicle spawner thing able to do taxis, hearses, etc? |
Not yet, but I can spawn ambulances/firetrucks/police vehicles so extending to more service vehicles won't be a problem, can work on support probably at the weekend. I want to finish Airports DLC support thing first, since current work-in-progress version passed all my experiments - ready for cleanup. |
As per recent Discord discussion, the Old Town city & district policy affects taxis.
This seems strange, to me at least, as I would actually expect a result of that policy to be forcing outsiders to use taxis to access and leave the area.
So, IMO, taxis should ignore the Old Town policy. We could test that functionality on the LABS version to get feedback from players (eg. should it be setting on Policies tab in mod options, or setting in global xml, or is it what people expect by default)?
The text was updated successfully, but these errors were encountered: