Compatibility checks should be skipped during hot reload #727
Labels
code cleanup
Refactor code, remove old code, improve maintainability
performance
Make it faster!
technical
Tasks that need to be performed in order to improve quality and maintainability
Milestone
While they don't take much time, compatibility checks should still be completely skipped during hot reload. This can likely be achieved through active scene checking.
Ideally compatibilty classes should be changed from static to instance-based (see also: #211), and completely bypass firing up the instances.
@kianzarrin Any comments on detecting in-game hotload?
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