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Cannot Unpause the game #269
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I'm having the same issue. |
Here the same. |
[21:27:36.4100] [2201.180.0.0] [Info] [SpeedPauseHelper] (Pause: False, Speed: 1) requested, but state was PlayRequested This is printed in both logs (client and server), when the button is clicked. |
It is working now. |
We encountered the same issue. To solve it the host had to load the game save and resume the game. Then he saved the game and opened the server again. The game was paused when I landed and we could simply hit resume. Hope it helps! |
I tried all the possible solutions but it still didn't work for us. Stuck on loading. |
Describe the bug
None of two players can unpause the game
To Reproduce
I don't have a perfect reproduction flow but I can provide some hints:
We are two players connected locally in the same network. The game has to be in paused state, otherwise the second player cannot join and just keeps in the "downloading map mode" forever, at least that is the behaviour that we observed.
When the second player joins, everything works well (road building etc. syncing works well), however, we cannot unpause the game. The host can click exactly once on the unpause button without any effect, all following clicks on the unpause button prompt chirpy to display the message "please wait until all players have reached the same pause/speed state". The other player always receives this message when clicking on the unpause button, even the first time.
This happens to all maps/safefiles that we tried.
After 8-10 tries and restarting, it worked for us. So it seems that there is a certain non-deterministic factor to it. We initially had the vanilla unlimited money mod activated, but deactivating that and start a new game also did not fix it.
Expected behavior
When the host clicks the unpause button, both game states should unpause and start running.
Active DLCs
none, both Vanilla
Active mods
none
Versions
Type /version into the in-game chat and paste the version numbers here:
Additional context
the fix of 2104.134 probably did not solve the issue as also other players on Discord reported the bug, and also here encountered by the reporter of #261 I would assume.
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