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Describe the bug
before the new release we could play together without any major problems.
Now, with the same setup,
one player got no mods but 3 self made objects,
the other one got one mod with some new streetstyles (not used while playing together) and also some self made objects
we are not even able to join each others game anymore.
So this check seems to be way to aggressive or is it intended to be that like?
To Reproduce
Steps to reproduce the behavior:
create any custom object
try join a game
Expected behavior
maybe better warn, that its dangerous to use the listed objects instead of just refusing the connect as it may be a lot of work to customize the game and than just turn everything off for a multiplayergame
Active DLCs
none
Active mods
none
Versions
Type /version into the in-game chat and paste the version numbers here:
Mod version: recent ;)
Game version: recent ;)
btw. after disabling all mods and objects i get the same error mentioned in #282
The text was updated successfully, but these errors were encountered:
It is intended to be more aggressive because custom assets can always cause desync issues even when they are not placed (as they are assigned internal IDs which are not the same on both sides if different assets are in use)
There may be some things that could potentially be ignored (like streetstyles). Could you provide some examples with maybe a workshop listing?
Describe the bug
before the new release we could play together without any major problems.
Now, with the same setup,
we are not even able to join each others game anymore.
So this check seems to be way to aggressive or is it intended to be that like?
To Reproduce
Steps to reproduce the behavior:
Expected behavior
maybe better warn, that its dangerous to use the listed objects instead of just refusing the connect as it may be a lot of work to customize the game and than just turn everything off for a multiplayergame
Active DLCs
none
Active mods
none
Versions
Type /version into the in-game chat and paste the version numbers here:
btw. after disabling all mods and objects i get the same error mentioned in #282
The text was updated successfully, but these errors were encountered: