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might explain why there is significant break lag when harvesting crops quickly in a "sweeping" motion on a group you're a part of, or trying to break multiple sugarcane with each hit.
Been tearing Citadel's database apart, it probably doesn't help that reinforcement breaks are triggering three queries right now... a delete, an update, then a delete .... sigh.
Directly bucketing the crop will break it, because the reinforcement is only checked in that spot and crops get their reinforcement from the soil.
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