日本語: JA_README.md
For unity scripts and assets. Currently, VRM is only supported.
Describe how to apply data to VRM.
- Grab Unitypackage from Release.
- Attach FaceDataServerComponent.cs to object.
- Don't care which object to attach. I attach it to
FDS
empty object.
- Attach ApplyFaceDataToVRM.cs to VRM object's root.
- Modify
AnimatorController
attached to the VRM root with 'FaceDataServer/Inject Required Layer & Paramertes' MenuItem. This will automatically set layer and Animation parameters that we need.
FaceDataServerComponent.cs will automatically receive data from backend.
ApplyFaceDataToVRM.cs will automatically apply the data to model.
Nothing special to do here.