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日本語: JA_README.md


FaceDataServer-Unity

For unity scripts and assets. Currently, VRM is only supported.

Using with Unity

Describe how to apply data to VRM.

1. Setup

  1. Grab Unitypackage from Release.
  2. Attach FaceDataServerComponent.cs to object.
  • Don't care which object to attach. I attach it to FDS empty object.
  1. Attach ApplyFaceDataToVRM.cs to VRM object's root.
  2. Modify AnimatorController attached to the VRM root with 'FaceDataServer/Inject Required Layer & Paramertes' MenuItem. This will automatically set layer and Animation parameters that we need.

2. Runtime

FaceDataServerComponent.cs will automatically receive data from backend.
ApplyFaceDataToVRM.cs will automatically apply the data to model. Nothing special to do here.