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update changelog
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CHANGELOG.md

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- `Game` is now generic over the user-provided game state struct, so the `init!` macro from the short-lived `3.0.0` version has been removed! All you need to do is delete the macro call if you have it.
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- `EngineState.debug_sprite_colliders` has been renamed `EngineState.show_colliders` for clarity.
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- Renamed the `collider_creator` example to `collider` for brevity.
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- Added `Sprite.collider_dirty` which you can set to true to regenerate a collider. Necessary if you manually replace `Sprite.collider` with a new collider.
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### Other Changes
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