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MUL_my_world_2019

This project is one of the freest project of your first year. Create your own RPG. Your main challenge for this game will be to create a complete product using everything that you and your team know. Your game must follow the following rules:

    • The player needs to have characteristics which you can find in the status menu.
    • The player can fight enemies, statistics will impact the fights results.
    • There must be NPC in your game.
    • You need to implement at least one quest.
    • The player must have an inventory which can contain a limited set of items.
    • The player can earn experience by winning fights and accomplishing specific actions.
    • With enough experience, the player can level up, upgrading its statistics.

To give the users the feeling that you’re delivering a complete product you need to polish as much as possible your game.

    • Having a pleasant user interface.
    • Create a coherent universe (visual assets, audio assets, scenario, ...)
    • Create a funny game where the player has at least one goal.
    • Create a game with a beginning and an end.

Requierements

MANDATORY

The following features are mandatory (if your project is missing one of them it will not be evaluated further):

    • the window can be closed using events,
    • the game manages the input from the mouse click and keyboard,
    • the game contains animated sprites rendered thanks to sprite sheets,
    • animations in your program are frame rate independent,
    • animations and movements in your program are timed by clocks.

TECHNICAL REQUIEREMENTS

This project, being the last project of the module, the following requierement are the mathematical and technical parts which has to be present in your final project:

    • A collision system including moving and static elements with different shapes.
    • A simple particle system that can display at least 2 types of particles.
    • Particle effects (changing colors, scaling, bouncing, fading) to simulate realistic environment (wind,
    fire, rain, snow...).
    • Camera movements (zoom, translation, rotation).
    • 3D effects (depth scaling, isometric projection...).

MUST

The game must have:

    • A starting menu with at least two buttons, one to launch a game, and one to quit the game.
    • Anescapekey to pause the game when launched.
    • A menu when the game is paused with at least two buttons, one to go to the starting menu and the
    other to leave the game.
    • A basic fighting system.
    • An inventory and status menu.

SHOULD

    • Your window should stick between 800x600 pixels and 1920x1080 pixels.
    • The game should have an “How To play” menu, explaining how to play your game.
    • The game should have NPC with whom the player can interact (fight, quest, discuss).
    • As much information as possible about the game should be stored in a configuration file.
    • The buttons in your game should have at least three visual states: idle, hover, and clicked.
    • If your game has cut scenes or an animated intro (and it should) the player should be able to skip it.
    • The game should have a beginning and an end.
    • The game should have an advanced collision system to manage complex fighting.

COULD

The game could:

    • let the player save and load its own save.
    • let the user customize its character.
    • have different types of enemies.
    • have a skill tree, unlocking different abilities (active and passive).
    • have a “settings” menu that could contain sound options and/or screen size options.
    • have a particle engine.
    • use scripting to describe entities.
    • have a map editor.

AUTHORIZED FUNCTIONS

Here is the full list of authorized functions.

from the CSFML library All functions

from the math library All functions

from the C library malloc free memset (s)rand getline (f)open (f)read (f)close (f)write opendir readdir closedir