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Any pieces of data using the character data system which are used with Clockwork.player.AddCharacterData should be networked using the SharedVars system. When the fourth parameter of playerMeta.SetCharacterData (bFromBase) is set to true, this does not happen. The result is that various pieces of data which are meant to be networked actually aren't.
Commits have been pushed in the past which attempt to deal with the symptoms of this, namely commits 2b40cc1 and 818d608. These don't, however, address the root problem, which is that playerMeta.SetCharacterData isn't networking all of the data it is meant to. Once the root issue is addressed, these patches can be reverted.
The text was updated successfully, but these errors were encountered:
Any pieces of data using the character data system which are used with
Clockwork.player.AddCharacterData
should be networked using the SharedVars system. When the fourth parameter ofplayerMeta.SetCharacterData
(bFromBase) is set to true, this does not happen. The result is that various pieces of data which are meant to be networked actually aren't.Commits have been pushed in the past which attempt to deal with the symptoms of this, namely commits 2b40cc1 and 818d608. These don't, however, address the root problem, which is that
playerMeta.SetCharacterData
isn't networking all of the data it is meant to. Once the root issue is addressed, these patches can be reverted.The text was updated successfully, but these errors were encountered: