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sh_lang gmatch issue #505

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karl-police opened this issue Aug 1, 2019 · 3 comments
Open

sh_lang gmatch issue #505

karl-police opened this issue Aug 1, 2019 · 3 comments

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@karl-police
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On line 139

[ERROR] gamemodes/clockwork/framework/libraries/sh_lang.lua:139: bad argument #1 to 'gmatch' (string expected, got nil)

I debugged it

Cause is a * in a string that I set for a voices library.

Basically there is a * in the string which it doesn't like.

@kiobu kiobu closed this as completed Apr 5, 2020
@karl-police
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hmmmm

@kiobu
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kiobu commented Apr 5, 2020

If this is still an issue, can you list the steps required to replicate it?

@kiobu kiobu reopened this Apr 5, 2020
@karl-police
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karl-police commented Apr 5, 2020

Cause is a * in a string that I set for a voices library.

For voice commands.

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