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Incompatibility with Enhanced Celestials #21

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ZEENCL opened this issue Apr 12, 2023 · 2 comments
Open

Incompatibility with Enhanced Celestials #21

ZEENCL opened this issue Apr 12, 2023 · 2 comments

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@ZEENCL
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ZEENCL commented Apr 12, 2023

Mod is great, but it's unfortunately incompatible with Enhanced Celestials. The time seems to be out of sync with the mod. When I made the day and night longer, the blood moon occurs at sunrise.

@CmdrJane
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CmdrJane commented Apr 13, 2023

Most likely is not my mod fault. All time and wind does is alters day time advance rate so this is most likely that Enhanced Celestials performs some sort of its own internal calculations and not referring to day time. In any case you should bug author of this mod first. Also you may try to disable patchSkyAngle option in config by setting it to false and see if something changes

@Cyan4235
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Cyan4235 commented Oct 24, 2023

I've done some testing on this, it seems like Enhanced Celestials does its own internal calculations as it uses the same per tick method for day length. However it includes both night and day in that method and does not separate them like Time and Wind does. Additionally tested with patchSkyAngle set to false just in case, still has the same outcome. Lastly I tested with and without acceleration, with acceleration it doesn't seem to affect the progression of lunar events in Enhanced Celestials, and with no acceleration the same issue is true. So I'm not exactly sure how the mod is handling those ticks for tracking. Hope this is either insightful or helpful. I did this testing on 1.19.2, as that is the version I've been building my own personal modpack on, using fabric loader version 0.14.23 if that makes a difference.

Mod versions:
Time and Wind = 1.4.3+1.19.2
Enhanced Celestials = 1.19.2-2.1.0.6

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