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Steps To Reproduce
In the beginning of the mission on hard, do not attack the base on the left. Instead try to sneak on the path under the bridge with a tunnel leading East, go into that tunnel. You may have to deal with a small GDI force when sneaking under the bridge and when exiting the tunnel on the side another GDI force you may have to fight along with a few Tiberium life forms. Once they have been dispatched follow the path facing Northeast from the tunnel that has a destroyed bridge facing Northwest. Head Northeast past the bridge, destroy the neutral Nod Refinery for a healing crate then move across the tiberium fields to the right of the refinery until you reach the Veinhole. When I order all the units to move there that is when it froze up.
Simultaneously during this time, the Tib lifeforms on that map that haven't been encountered may be doing their own thing.
Using default CNC D-Draw render with larger infantry graphics.
0.9.0.2
When I play with smaller infantry Graphics the mission seems unlikely to freeze so far.
The text was updated successfully, but these errors were encountered:
Nod Mission 14 Compulsions
Ordered 20 infantry units to move somewhere and then the exe froze a few seconds after. AI Opponents do exist at the time of the bug.
File dump
https://www.dropbox.com/s/l0i2ommmbtkjz1e/game.7z?dl=0
Steps To Reproduce
In the beginning of the mission on hard, do not attack the base on the left. Instead try to sneak on the path under the bridge with a tunnel leading East, go into that tunnel. You may have to deal with a small GDI force when sneaking under the bridge and when exiting the tunnel on the side another GDI force you may have to fight along with a few Tiberium life forms. Once they have been dispatched follow the path facing Northeast from the tunnel that has a destroyed bridge facing Northwest. Head Northeast past the bridge, destroy the neutral Nod Refinery for a healing crate then move across the tiberium fields to the right of the refinery until you reach the Veinhole. When I order all the units to move there that is when it froze up.
Simultaneously during this time, the Tib lifeforms on that map that haven't been encountered may be doing their own thing.
Using default CNC D-Draw render with larger infantry graphics.
0.9.0.2
When I play with smaller infantry Graphics the mission seems unlikely to freeze so far.
The text was updated successfully, but these errors were encountered: