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Merge pull request #10 from CoderGamester/develop
0.5.2
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [0.5.2] - 2020-04-06
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- Updated to use the package *com.gamelovers.asyncawait* to version 0.2.0
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- Removed UnityWebRequestAwaiter out of the package
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## [0.5.1] - 2020-03-07
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- Updated the package *com.gamelovers.configscontainer* to version 0.5.0

Editor/GoogleSheetToolImporter.cs

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using UnityEditor.Callbacks;
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using UnityEngine;
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using UnityEngine.Networking;
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using GameLovers.AsyncAwait;
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using Debug = UnityEngine.Debug;
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// ReSharper disable once CheckNamespace

Editor/UnityWebRequestAwaiter.cs

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Editor/UnityWebRequestAwaiter.cs.meta

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package.json

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{
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"name": "com.gamelovers.googlesheetimporter",
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"displayName": "GoogleSheet Importer",
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"version": "0.5.1",
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"version": "0.5.2",
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"unity": "2019.3",
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"description": "This package provides a tool to import GoogleSheet data into ScriptableObject persistent config data.\n\nTo help configure the GoogleSheet Import data you need to create a configuration ScriptableObject by:\n- Right Click on the Project View > Create > ScriptableObjects > Editor > GoogleSheetImporter.\n- You can import all the GoogleSheet data without a ScriptableObject by clicking in Tools > Import Google Sheet Data",
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"type": "tool",
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"dependencies": {
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"com.gamelovers.configscontainer": "0.5.0",
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"com.unity.nuget.newtonsoft-json": "1.1.2"
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"com.unity.nuget.newtonsoft-json": "2.0.0-preview",
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"com.gamelovers.asyncawait": "0.2.0"
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}
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}

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