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index.js
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const fs = require('fs');
const Discord = require('discord.js');
const { prefix } = require('./config.json');
const { token } = require('./token.json')
const ytdl = require('ytdl-core');
const ytSearch = require('yt-search');
const client = new Discord.Client();
client.commands = new Discord.Collection();
const queue = new Map();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.name, command);
}
const cooldowns = new Discord.Collection();
// when the client is ready, run this code
// this event will only trigger one time after logging in
client.on("ready", () =>{
console.log(`Logged in as ${client.user.tag}`);
client.user.setPresence({
status: "online", //You can show online, idle....
activity: {
name: "-help", //The message shown
type: "PLAYING" //PLAYING: WATCHING: LISTENING: STREAMING:
}
});
});
client.on('message', message => {
if (!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).trim().split(/ +/);
const commandName = args.shift().toLowerCase();
const command = client.commands.get(commandName)
|| client.commands.find(cmd => cmd.aliases && cmd.aliases.includes(commandName));
if (!command) return;
if (command.guildOnly && message.channel.type === 'dm') {
return message.reply('I can\'t execute that command inside DMs!');
}
if (command.args && !args.length) {
let reply = `You didn't provide any arguments, ${message.author}!`;
if (command.usage) {
reply += `\nThe proper usage would be: \`${prefix}${command.name} ${command.usage}\``;
}
return message.channel.send(reply);
}
if (!cooldowns.has(command.name)) {
cooldowns.set(command.name, new Discord.Collection());
}
const now = Date.now();
const timestamps = cooldowns.get(command.name);
const cooldownAmount = (command.cooldown || 3) * 1000;
if (timestamps.has(message.author.id)) {
const expirationTime = timestamps.get(message.author.id) + cooldownAmount;
if (now < expirationTime) {
const timeLeft = (expirationTime - now) / 1000;
return message.reply(`please wait ${timeLeft.toFixed(1)} more second(s) before reusing the \`${command.name}\` command.`);
}
}
timestamps.set(message.author.id, now);
setTimeout(() => timestamps.delete(message.author.id), cooldownAmount);
try {
command.execute(message, args, commandName);
}
catch (error) {
let arctic = message.guild.members.cache.get('160504751203549185');
console.error(error);
if (arctic) {
arctic.send(`something went wrong in "${message.guild.name}", here are the details:\n` + error).then(() => {
return message.reply('There was an error when executing that command, my dev has been notified.');
}).catch(() => {
return message.reply('There was an error when executing that command, and for some reason I can\'t send a dm to my dev.')
})
}
else {
return message.reply('There was an error when executing that command, and I can\'t send a dm to my dev because he\'s not in this server.')
}
}
});
client.login(token);