-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
115 lines (96 loc) · 2.82 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
var colors = [];
var pickedColor;
var numSquares = 6;
var resetButton = document.querySelector("#reset");
var message = document.querySelector("#message");
var h1 = document.querySelector("h1");
var squares = document.querySelectorAll(".square");
var modeBtns = document.querySelectorAll(".mode");
var colorDisplay = document.getElementById("colorDisplay");
init();
resetButton.addEventListener("click", function() {
//generates all new colors and changes squares
reset();
});
function changeColor(color) {
//loop through squares to match color
for (var i = 0; i < squares.length; i++) {
squares[i].style.backgroundColor = color;
}
}
function pickColor() {
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num) {
//creates array of num colors
var arr = [];
for (var i = 0; i < num; i++) {
//gets and pushes random color to array
arr.push(randomColor());
}
return arr;
}
function randomColor() {
//generates random color
var g = Math.floor(Math.random() * 256);
var r = Math.floor(Math.random() * 256);
var b = Math.floor(Math.random() * 256);
var rgb = "rgb(" + r + ", " + g + ", " + b + ")";
return rgb;
}
function reset() {
colors = generateRandomColors(numSquares);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
message.textContent = "";
this.textContent = "New colors"
for (var i = 0; i < squares.length; i++) {
if (colors[i]) {
squares[i].style.display = "block";
squares[i].style.backgroundColor = colors[i];
} else {
squares[i].style.display = "none";
}
}
h1.style.backgroundColor = "steelblue";
}
function setUpModeBtns() {
// mode buttons
for (var i = 0; i < modeBtns.length; i++) {
modeBtns[i].addEventListener("click", function () {
modeBtns[0].classList.remove("selected");
modeBtns[1].classList.remove("selected");
this.classList.add("selected");
(this.textContent === "Easy")? numSquares = 3 : numSquares = 6;
reset();
});
}
}
function setUpSquares() {
// basic event handlers and loading stuff
for (var i = 0; i < squares.length; i++) {
//adds initial colors
squares[i].style.backgroundColor = colors[i];
//adds event listeners
squares[i].addEventListener("click", function() {
//grabs color from square
var clickedColor = this.style.backgroundColor;
//compare color to pickedColor
if (clickedColor === pickedColor) {
message.textContent = "Correct!"
resetButton.textContent = "Play Again?"
h1.style.backgroundColor = clickedColor;
changeColor(clickedColor);
} else {
message.textContent = "Try Again!"
this.style.backgroundColor = "#232323"
}
});
}
}
function init() {
setUpModeBtns();
setUpSquares();
reset();
}