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repetition_penalty #974

Merged
merged 1 commit into from
Jun 17, 2024
Merged

repetition_penalty #974

merged 1 commit into from
Jun 17, 2024

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brianteeman
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@brianteeman brianteeman commented Jun 16, 2024

User description

Correct the spelling of this variable.

Fix spelling errors now will prevent issues going forward where people have to misspell something on purpose


PR Type

Bug fix


Description

  • Corrected the spelling of the repetition_penalty variable in the litellm_ai_handler.py file.
  • Updated the configuration key from HUGGINGFACE.REPITITION_PENALTY to HUGGINGFACE.REPETITION_PENALTY.

Changes walkthrough 📝

Relevant files
Bug fix
litellm_ai_handler.py
Fix spelling error for `repetition_penalty` variable         

pr_agent/algo/ai_handlers/litellm_ai_handler.py

  • Corrected the spelling of the repetition_penalty variable.
  • Updated the configuration key to use the correct spelling.
  • +1/-1     

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    Correct the spelling of this variable.
    
    Fix spelling errors now will prevent issues going forward where people have to misspell something on purpose
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    PR Reviewer Guide 🔍

    ⏱️ Estimated effort to review [1-5] 1
    🏅 Score 95
    🧪 Relevant tests No
    🔒 Security concerns No
    🔀 Multiple PR themes

    No

    ⚡ Key issues to review None

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    PR Code Suggestions ✨

    CategorySuggestion                                                                                                                                    Score
    Performance
    Store the result of get_settings() in a variable to avoid redundant calls

    To avoid multiple calls to get_settings(), store the result in a variable and reuse it.
    This will improve performance and readability.

    pr_agent/algo/ai_handlers/litellm_ai_handler.py [67-68]

    -if get_settings().get("HUGGINGFACE.REPETITION_PENALTY", None):
    -    self.repetition_penalty = float(get_settings().huggingface.repetition_penalty)
    +settings = get_settings()
    +if settings.get("HUGGINGFACE.REPETITION_PENALTY", None):
    +    self.repetition_penalty = float(settings.huggingface.repetition_penalty)
     
    • Apply this suggestion
    Suggestion importance[1-10]: 7

    Why: The suggestion correctly identifies an optimization opportunity by reducing the number of calls to get_settings(), which can improve both performance and code readability.

    7
    Possible issue
    Add a default value to handle cases where the setting might not be present

    Add a default value to get method to handle cases where HUGGINGFACE.REPETITION_PENALTY
    might not be set, preventing potential NoneType errors.

    pr_agent/algo/ai_handlers/litellm_ai_handler.py [67-68]

    -if get_settings().get("HUGGINGFACE.REPETITION_PENALTY", None):
    +if get_settings().get("HUGGINGFACE.REPETITION_PENALTY", 1.0):
         self.repetition_penalty = float(get_settings().huggingface.repetition_penalty)
     
    • Apply this suggestion
    Suggestion importance[1-10]: 5

    Why: Adding a default value is a good practice to prevent potential runtime errors when the setting is not present. However, the suggestion incorrectly modifies the condition check instead of the retrieval of the setting value, which could lead to logical errors.

    5

    @mrT23
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    mrT23 commented Jun 17, 2024

    great

    @mrT23 mrT23 merged commit 73ec67b into Codium-ai:main Jun 17, 2024
    @brianteeman brianteeman deleted the repetition_penalty branch June 17, 2024 08:24
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    2 participants