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love.cxx
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#ifdef _WIN32
// For rand_s() in stdlib.h
#define _CRT_RAND_S
#include <Winsock2.h>
#include <pcap.h>
#endif // _WIN32
#include <iostream>
#include <vector>
#include <sstream>
#include <stdio.h>
#include <limits.h>
#include <errno.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#if defined(__sgi) || defined(__GNUC__)
#include <pthread.h>
#include <strings.h>
#include <unistd.h>
#include <sys/dir.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <netdb.h>
#include <net/if.h>
#include <netinet/in_systm.h>
#include <netinet/in.h>
#include <netinet/udp.h>
#include <netinet/ip.h>
#include <netinet/if_ether.h>
#endif // __sgi || __GNUC__
// NOTE: Redefine missing types
typedef unsigned int iaddr_t;
#define IP_V4_ADDR_LEN 4
#define LS_ERROR_LEN 56
/////////////////////////////////////////////////
// NOTE: SGI IRIX
/////////////////////////////////////////////////
#ifdef __sgi
#include <bstring.h>
#include <net/raw.h>
#include <protocols/bootp.h>
#define ETHERHDRPAD RAW_HDRPAD(sizeof(struct ether_header))
// NOTE: Ethernet packet
//
// Every packet returned by the snoop interface (see class SNOOPI)
// uses the following data structure to store data.
//
// The etherpacket struct is used on all supported OSs, but its
// definition is OS-specific.
struct etherpacket
{
struct snoopheader snoop;
char pad[ETHERHDRPAD];
struct ether_header ether;
char data[ETHERMTU];
};
#endif // __sgi
/////////////////////////////////////////////////
// NOTE: GNU/Linux
/////////////////////////////////////////////////
#ifdef __GNUC__
#include <cstring>
#include <stdlib.h>
#include <sys/param.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/ether.h>
#include <netinet/in.h>
#include <ifaddrs.h>
#define ETHER_TYPE 0x0800
#define ARG_MAX 131072
// NOTE: Ethernet packet
//
// Every packet returned by the snoop interface (see class SNOOPI)
// uses the following data structure to store data.
//
// The etherpacket struct is used on all supported OSs, but its
// definition is OS-specific.
struct etherpacket
{
struct ether_header ether;
char data[ETHERMTU];
};
// NOTE: Bootp protocol header
//
// SGI IRIX's protocols/bootp.h header is reproduced
// here partially to consolidate interfaces and ease porting.
struct vend {
u_char v_magic[4]; // magic number
u_int v_flags; // flags/opcodes, etc.
u_char v_unused[56]; // currently unused
};
struct bootp {
u_char bp_op; // packet opcode type
#define BOOTREQUEST 1
#define BOOTREPLY 2
u_char bp_htype; // hardware addr type
u_char bp_hlen; // hardware addr length
u_char bp_hops; // gateway hops
u_int bp_xid; // transaction ID
u_short bp_secs; // seconds since boot began
u_short bp_unused;
iaddr_t bp_ciaddr; // client IP address
iaddr_t bp_yiaddr; // 'your' IP address
iaddr_t bp_siaddr; // server IP address
iaddr_t bp_giaddr; // gateway IP address
u_char bp_chaddr[16]; // client hardware address
u_char bp_sname[64]; // server host name
u_char bp_file[128]; // boot file name
union {
u_char vend_unused[64];
struct vend sgi_vadmin;
} rfc1048;
#define bp_vend rfc1048.vend_unused // rfc951 field
#define vd_magic rfc1048.sgi_vadmin.v_magic // magic #
#define vd_flags rfc1048.sgi_vadmin.v_flags // opcodes
#define vd_clntname rfc1048.sgi_vadmin.v_unused // client name
} __attribute__((__packed__));
// UDP port numbers, server and client.
#define IPPORT_BOOTPS 67
#define IPPORT_BOOTPC 68
#define VM_STANFORD "STAN" // v_magic for Stanford
#define VM_SGI 0xc01a3309 // v_magic for Silicon Graphics Inc.
#define VM_AUTOREG 0xc01a330a // v_magic for Silicon Graphics Inc.
// v_flags values
#define VF_PCBOOT 1 // IBM PC or Mac wants environment info
#define VF_HELP 2 // Help is requested
#define VF_GET_IPADDR 3 // Request for client IP address
#define VF_RET_IPADDR 4 // Response for client IP address
#define VF_NEW_IPADDR 5 // Response for client IP address
#endif // __GNUC__
/////////////////////////////////////////////////
// NOTE: MS Windows
/////////////////////////////////////////////////
#ifdef _WIN32
#include <stdlib.h>
#include <windows.h>
#include <process.h>
#include <synchapi.h>
#include <IO.h>
#define ETHERMTU 1500
#define ETH_ALEN 6
#define ETHER_TYPE 0x0800
#define MAXPATHLEN 260
#define IFNAMSIZ 1024
#define u_char UCHAR
#define u_int UINT
#define u_short USHORT
typedef signed int ssize_t;
// NOTE: Ethernet packet
//
// Every packet returned by the snoop interface (see class SNOOPI)
// uses the following data structure to store data.
//
// The etherpacket struct is used on all supported OSs, but its
// definition is OS-specific.
#pragma pack(1)
struct ether_header
{
uint8_t ether_dhost[ETH_ALEN]; // Destination eth addr
uint8_t ether_shost[ETH_ALEN]; // Source ether addr
uint16_t ether_type; // Packet type ID field
};
#pragma pack(1)
struct etherpacket
{
struct ether_header ether;
char data[ETHERMTU];
};
// NOTE: IP protocol header
#pragma pack(1)
struct iphdr
{
unsigned char vers_ihl;
unsigned char tos;
unsigned short total_length;
unsigned short id;
unsigned short frag_off;
unsigned char ttl;
unsigned char protocol;
unsigned short checksum;
unsigned int source_address;
unsigned int dest_address;
};
// NOTE: UDP protocol header
#pragma pack(1)
struct udphdr
{
uint16_t uh_sport;
uint16_t uh_dport;
uint16_t uh_ulen;
uint16_t uh_sum;
};
// NOTE: Bootp protocol header
//
// SGI IRIX's protocols/bootp.h header is reproduced
// here partially to consolidate interfaces and ease porting.
#pragma pack(1)
struct vend {
u_char v_magic[4]; // magic number
u_int v_flags; // flags/opcodes, etc.
u_char v_unused[56]; // currently unused
};
#pragma pack(1)
struct bootp {
u_char bp_op; // packet opcode type
#define BOOTREQUEST 1
#define BOOTREPLY 2
u_char bp_htype; // hardware addr type
u_char bp_hlen; // hardware addr length
u_char bp_hops; // gateway hops
u_int bp_xid; // transaction ID
u_short bp_secs; // seconds since boot began
u_short bp_unused;
iaddr_t bp_ciaddr; // client IP address
iaddr_t bp_yiaddr; // 'your' IP address
iaddr_t bp_siaddr; // server IP address
iaddr_t bp_giaddr; // gateway IP address
u_char bp_chaddr[16]; // client hardware address
u_char bp_sname[64]; // server host name
u_char bp_file[128]; // boot file name
union {
u_char vend_unused[64];
struct vend sgi_vadmin;
} rfc1048;
#define bp_vend rfc1048.vend_unused // rfc951 field
#define vd_magic rfc1048.sgi_vadmin.v_magic // magic #
#define vd_flags rfc1048.sgi_vadmin.v_flags // opcodes
#define vd_clntname rfc1048.sgi_vadmin.v_unused // client name
};
// UDP port numbers, server and client.
#define IPPORT_BOOTPS 67
#define IPPORT_BOOTPC 68
#define VM_STANFORD "STAN" // v_magic for Stanford
#define VM_SGI 0xc01a3309 // v_magic for Silicon Graphics Inc.
#define VM_AUTOREG 0xc01a330a // v_magic for Silicon Graphics Inc.
// v_flags values
#define VF_PCBOOT 1 // IBM PC or Mac wants environment info
#define VF_HELP 2 // Help is requested
#define VF_GET_IPADDR 3 // Request for client IP address
#define VF_RET_IPADDR 4 // Response for client IP address
#define VF_NEW_IPADDR 5 // Response for client IP address
#endif // _WIN32
#define IPPORT_TFTPD 69
#define IPPORT_RSHD 514
#define INPORT_ANY 0
#define MAX_LABEL_LENGTH 64
#define MAX_TFTP_PATH_LENGTH 128
#define TFTPD_TIDS_MAX 65536
#define LOG_MAX_SIZE 8192
// NOTE: TFTP definitions
#define TFTP_MAX_PACKET_SIZE 516
#define TFTP_OPCODE_READ 0x01
#define TFTP_OPCODE_WRITE 0x02
#define TFTP_OPCODE_DATA 0x03
#define TFTP_OPCODE_ACK 0x04
#define TFTP_OPCODE_ERROR 0x05
// NOTE: Class definitions
#ifdef ECHO
#define ECHO_BAK ECHO
#undef ECHO
#endif
class REGULAR_FILE
{
public:
static bool exists(std::string&);
};
class PATH
{
private:
int type;
int os_type;
int local_os_type;
std::string path;
std::string original_path;
std::vector<std::string> components;
// Constructor helper
int construct(const std::string&);
// Split string by delimiter
int split(const std::string&,
char,
std::vector<std::string>&);
// Join into string using delimiter
int join(char,
std::string&);
// Check for drive designator
bool is_drive_designator(char,
char);
// Set local OS type
void set_local_os_type();
// Get path for UNIX
int get_unix(std::string&);
// Reset internal state
void reset();
public:
class type
{
public:
static const unsigned int NONE_PATH;
static const unsigned int ABSOLUTE_PATH;
static const unsigned int DRIVE_ABSOLUTE_PATH;
static const unsigned int UNC_PATH;
};
class os_type
{
public:
static const unsigned int NONE_OS;
static const unsigned int UNIX_OS;
static const unsigned int WIN32_OS;
};
// Default constructor
PATH();
// Direct constructor with string
PATH(const std::string&);
// Direct constructor with character array
PATH(const char*);
// Set new path with string
int set(const std::string&);
// Set new path with string
int set(const char*);
// Add component from string
int add_component(const std::string&);
// Add component from character array
int add_component(const char*);
// Add components from string
int add_components(const std::string&,
unsigned int);
// Add components from character array
int add_components(const char*,
unsigned int);
// Get path for local host
int get_local(std::string&);
// Get path for IRIX
int get_irix(std::string&);
// Get path for LINUX
int get_linux(std::string&);
// Get path for WIN32
int get_win32(std::string&);
// Check for empty pathname
bool empty();
// Check for ".." special component
bool contains_dotdot();
// Print path and components
void print_path();
};
const unsigned int PATH::type::NONE_PATH = 0;
const unsigned int PATH::type::ABSOLUTE_PATH = 1;
const unsigned int PATH::type::DRIVE_ABSOLUTE_PATH = 2;
const unsigned int PATH::type::UNC_PATH = 3;
const unsigned int PATH::os_type::NONE_OS = 0;
const unsigned int PATH::os_type::UNIX_OS = 1;
const unsigned int PATH::os_type::WIN32_OS = 2;
bool PATH::is_drive_designator(char first_char, // - IN: First character (A, B, C, ...)
char second_char) // - IN: Second character (:)
{
// Check for drive letter
if (((first_char < 'a') || (first_char > 'z')) &&
((first_char < 'A') || (first_char > 'Z')))
{
return false; // ERROR: No drive letter
}
// Check for colon
if (second_char != ':')
{
return false; // ERROR: No colon
}
return true; // SUCCESS
}
int PATH::split(const std::string& string, // - IN: Command string
char delimiter, // - IN: Word delimiter
std::vector<std::string>& words) // - OUT: Command words
{
bool last_word;
std::size_t pos;
std::size_t space_pos_0;
std::size_t space_pos_1;
std::size_t word_length;
// IN: Check for empty string
if (string.length() == 0)
{
return 0; // ERROR: Empty string
}
// IN: Check for word delimiter
if (delimiter == '\0')
{
return -1; // ERROR: No word delimiter
}
// Find first space character
pos = 0;
space_pos_1 = string.find_first_of(delimiter, pos);
// Check for space character
if (space_pos_1 == std::string::npos)
{
// NOTE: Single word
// Get single word
words.push_back(string);
}
else
{
// NOTE: Multiple words
// Split string
last_word = false;
space_pos_0 = 0;
while (true)
{
// Get word
word_length = space_pos_1 - space_pos_0;
words.push_back(string.substr(space_pos_0, word_length));
// Check for last word
if (last_word == true)
{
break;
}
// Update lower position
space_pos_0 = space_pos_1 + 1;
// Get position of next space character
space_pos_1 = string.find_first_of(delimiter, space_pos_0);
// Check for space character
if (space_pos_1 == std::string::npos)
{
// NOTE: No more space characters
// Check for trailing word
if (space_pos_0 < string.length())
{
// Set end position to string length
space_pos_1 = string.length();
// Set flag for trailing word
last_word = true;
}
else
{
// NOTE: No more words in command string
break;
}
}
}
}
return 1; // SUCCESS
}
int PATH::join(char delimiter, // - IN: Delimiter to join words with
std::string& string) // - OUT: Joined string
{
std::vector<std::string>::iterator it;
// IN: Check for delimiter
if (delimiter == '\0')
{
return 0; // ERROR: No delimiter
}
// Clear string
string.clear();
// Check for single component
if (this->components.size() == 1)
{
string = this->components[0] + delimiter;
}
else
{
// Traverse components
for (it = this->components.begin();
it < this->components.end();
it++)
{
// Check for first component
if (it == this->components.begin())
{
// Just add component to string
string += *it;
continue;
}
// Add prefixed component
string += delimiter + *it;
}
}
return 1; // SUCCESS
}
int PATH::construct(const std::string& path) // - IN: Path
{
char first_char;
char second_char;
// Check for empty path
if (path.empty() == true)
{
return 0; // ERROR: Empty path
}
// NOTE: Paths
//
// On different OSs, different path syntaxes are used. This class supports
// IRIX, LINUX and WIN32 platforms:
//
// IRIX/LINUX:
//
// /component_0/.../component_N
//
// WIN32:
//
// With drive designator: C:\...\component_N
// Absolute path: \...\component_N
// UNC: \\server\...\component_N
//
// In any case, a path under WIN32 is always at most 260 characters in
// length.
//
// The PATH class can only be initialized with absolute pathnames on all
// supported platforms.
// Get first character
first_char = path[0];
// Check for IRIX/LINUX path
if (first_char == '/')
{
// NOTE: IRIX/LINUX path
// Split components at '/'
if (this->split(path,
'/',
this->components) < 1)
{
// NOTE: Split error
this->components.clear();
return -1; // ERROR: Split error
}
// Set type
this->type = PATH::type::ABSOLUTE_PATH;
// Set OS type
this->os_type = PATH::os_type::UNIX_OS;
// Set original path
this->original_path = path;
// NOTE: Split and join
//
// The original path string is first split, and then joined
// back again. The purpose of this is to have a consistent view
// of the path string for adding components later on.
// Join components with '/'
if (this->join('/',
this->path) < 1)
{
// NOTE: Join error
// Reset internal state
this->type = PATH::type::NONE_PATH;
this->os_type = PATH::os_type::NONE_OS;
this->original_path.clear();
this->path.clear();
this->components.clear();
return -2; // ERROR: Join error
}
}
else
{
// NOTE: Not IRIX/LINUX path
// Check for trivial case
if (path.length() == 1)
{
// NOTE: Must be '\'
// Check for '\'
if (first_char != '\\')
{
// NOTE: Not '\'
return -3; // ERROR: Single character path is not '\'
}
// Set type
this->type = PATH::type::ABSOLUTE_PATH;
// Set OS type
this->os_type = PATH::os_type::WIN32_OS;
// Set original path
this->original_path = path;
}
else
{
// HINT: path.length() > 1
// Get second character
second_char = path[1];
// Check for path type
if (this->is_drive_designator(first_char,
second_char) == true)
{
// NOTE: Drive absolute path
//
// Absolute pathname with drive designator.
// Set type
this->type = PATH::type::DRIVE_ABSOLUTE_PATH;
// Set OS type
this->os_type = PATH::os_type::WIN32_OS;
// Set original path
this->original_path = path;
}
else if ((first_char == '\\') &&
(second_char == '\\'))
{
// NOTE: UNC
// Set type
this->type = PATH::type::UNC_PATH;
// Set OS type
this->os_type = PATH::os_type::WIN32_OS;
// Set original path
this->original_path = path;
}
else if (first_char == '\\')
{
// NOTE: Absolute path
//
// Absolute pathname relative to current drive.
// Set type
this->type = PATH::type::ABSOLUTE_PATH;
// Set OS type
this->os_type = PATH::os_type::WIN32_OS;
// Set original path
this->original_path = path;
}
else
{
// NOTE: Unrecognized path
return -4; // ERROR: Unrecognized path
}
}
// Split components at '\'
if (this->split(path,
'\\',
this->components) < 1)
{
// NOTE: Split error
// Reset internal state
this->type = PATH::type::NONE_PATH;
this->os_type = PATH::os_type::NONE_OS;
this->original_path.clear();
this->path.clear();
this->components.clear();
return -5; // ERROR: Split error
}
// NOTE: Split and join
//
// The original path string is first split, and then joined
// back again. The purpose of this is to have a consistent view
// of the path string for adding components later on.
// Join components with '\'
if (this->join('\\',
this->path) < 1)
{
// NOTE: Join error
// Reset internal state
this->type = PATH::type::NONE_PATH;
this->os_type = PATH::os_type::NONE_OS;
this->original_path.clear();
this->path.clear();
this->components.clear();
return -6; // ERROR: Join error
}
}
return 1; // SUCCESS
}
void PATH::reset()
{
this->type = PATH::type::NONE_PATH;
this->os_type = PATH::os_type::NONE_OS;
this->local_os_type = PATH::os_type::NONE_OS;
this->original_path = "";
this->path = "";
this->components.clear();
}
int PATH::set(const std::string& path)
{
// Reset object
this->reset();
// Set local OS type
this->set_local_os_type();
// Construct object
if (this->construct(path) < 1)
{
return 0; // ERROR: Couldn't construct object
}
return 1; // SUCCESS
}
int PATH::set(const char* path)
{
// Reset object
this->reset();
// Set local OS type
this->set_local_os_type();