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light.go
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light.go
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/*
* light.go
* GoHue library for Philips Hue
* Copyright (C) 2016 Collin Guarino (Collinux) collinux[-at-]users.noreply.github.com
* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
*/
// http://www.developers.meethue.com/documentation/lights-api
package hue
import (
"errors"
"fmt"
"time"
)
// Light struct defines attributes of a light.
type Light struct {
State struct {
On bool `json:"on"` // On or Off state of the light ("true" or "false")
Bri uint8 `json:"bri"` // Brightness value 1-254
Hue uint16 `json:"hue"` // Hue value 1-65535
Saturation uint8 `json:"sat"` // Saturation value 0-254
Effect string `json:"effect"` // "None" or "Colorloop"
XY [2]float32 `json:"xy"` // Coordinates of color in CIE color space
CT int `json:"ct"` // Mired Color Temperature (google it)
Alert string `json:"alert"` // "selected" or "none"
ColorMode string `json:"colormode"` // HS or XY mode for choosing color
Reachable bool `json:"reachable"`
} `json:"state"`
Type string `json:"type"`
Name string `json:"name"`
ModelID string `json:"modelid"`
ManufacturerName string `json:"manufacturername"`
UniqueID string `json:"uniqueid"`
SWVersion string `json:"swversion"`
Index int // Set by index of light array response
Bridge *Bridge // Set by the bridge when the light is found
}
// LightState used in Light.SetState to amend light attributes.
type LightState struct {
On bool `json:"on"`
Bri uint8 `json:"bri,omitempty"`
Hue uint16 `json:"hue,omitempty"`
Sat uint8 `json:"sat,omitempty"`
XY *[2]float32 `json:"xy,omitempty"`
CT uint16 `json:"ct,omitempty"`
Effect string `json:"effect,omitempty"`
Alert string `json:"alert,omitempty"`
TransitionTime string `json:"transitiontime,omitempty"`
SaturationIncrement int16 `json:"sat_inc,omitempty"`
HueIncrement int32 `json:"hue_inc,omitempty"`
BrightnessIncrement int16 `json:"bri_inc,omitempty"`
CTIncrement int32 `json:"ct_inc,omitempty"`
XYIncrement *[2]float32 `json:"xy_inc,omitempty"`
Name string `json:"name,omitempty"`
}
// SetName assigns a new name in the light's
// attributes as recognized by the bridge.
func (light *Light) SetName(name string) error {
uri := fmt.Sprintf("/api/%s/lights/%d", light.Bridge.Username, light.Index)
body := make(map[string]string)
body["name"] = name
_, _, err := light.Bridge.Put(uri, body)
if err != nil {
return err
}
return nil
}
// Off turns the light source off
func (light *Light) Off() error {
return light.SetState(LightState{On: false})
}
// On turns the light source on
func (light *Light) On() error {
return light.SetState(LightState{On: true})
}
// Toggle switches the light source on and off
func (light *Light) Toggle() error {
if light.State.On {
return light.Off()
}
return light.On()
}
// Delete removes the light from the
// list of lights available on the bridge.
func (light *Light) Delete() error {
uri := fmt.Sprintf("/api/%s/lights/%d", light.Bridge.Username, light.Index)
err := light.Bridge.Delete(uri)
if err != nil {
return err
}
return nil
}
// Blink increases and decrease the brightness
// repeatedly for a given seconds interval and return the
// light back to its off or on state afterwards.
// Note: time will vary based on connection speed and algorithm speed.
func (light *Light) Blink(seconds int) error {
originalPosition := light.State.On
originalBrightness := light.State.Bri
blinkMax := 75 // Percent brightness
blinkMin := 25 // Percent brightness
// Start with near maximum brightness and toggle between that and
// a lesser brightness to create a blinking effect.
for i := 0; i <= seconds*2; i++ {
if i == 0 {
err := light.SetBrightness(blinkMax)
if err != nil {
return err
}
} else if i%2 == 0 {
err := light.SetBrightness(blinkMax)
if err != nil {
return err
}
} else {
err := light.SetBrightness(blinkMin)
if err != nil {
return err
}
}
time.Sleep(time.Second / 2)
}
// Return the light to its original on or off state and brightness
if light.State.Bri != originalBrightness || light.State.On != originalPosition {
light.SetState(LightState{On: originalPosition, Bri: originalBrightness})
}
return nil
}
// ColorLoop sets the light state to 'colorloop' if `active`
// is true or it sets the light state to "none" if `activate` is false.
func (light *Light) ColorLoop(activate bool) error {
var state = "none"
if activate {
state = "colorloop"
}
return light.SetState(LightState{On: true, Effect: state})
}
// XY positions on the HSL color spectrum used in `Light.SetColor`
// https://en.wikipedia.org/wiki/HSL_and_HSV
var (
RED = &[2]float32{0.6915, 0.3083}
YELLOW = &[2]float32{0.4023, 0.4725}
ORANGE = &[2]float32{0.4693, 0.4007}
GREEN = &[2]float32{0.1700, 0.7000}
CYAN = &[2]float32{0.1610, 0.3549}
BLUE = &[2]float32{0.1530, 0.0480}
PURPLE = &[2]float32{0.2363, 0.1154}
PINK = &[2]float32{0.3645, 0.1500}
WHITE = &[2]float32{0.3227, 0.3290}
)
// SetColor requires a selection from the above light
// color variable section and sets the light to that XY HSL color
func (light *Light) SetColor(color *[2]float32) error {
lightState := LightState{On: true, XY: color}
err := light.SetState(lightState)
if err != nil {
return err
}
return nil
}
// SetColorXY requires a selection from the above light
// color variable section and sets the light to that XY HSL color
// aliased for clarity
func (light *Light) SetColorXY(color *[2]float32) {
light.SetColor(color)
}
// SetColorHS requires a selection from the above light
// color variable section and sets the light to the Hue value
func (light *Light) SetColorHS(color uint16) error {
lightState := LightState{On: true, Hue: color}
err := light.SetState(lightState)
if err != nil {
return err
}
return nil
}
// Dim lowers the brightness by a percent.
// Note the required value is an integer, for example "20" is converted to 20%.
func (light *Light) Dim(percent int) error {
if percent > 0 && percent <= 100 {
originalBri := light.State.Bri
decreaseBri := float32(originalBri) * float32((float32(percent) / 100.0))
newBri := uint8(originalBri - uint8(decreaseBri))
if newBri < 0 {
newBri = 0
}
lightState := LightState{On: true, Bri: newBri}
err := light.SetState(lightState)
if err != nil {
return err
}
return nil
}
return errors.New("Light.Dim percentage given is not between 1 and 100. ")
}
// SetBrightness sets the brightness to a percentage of the maximum
// maximum brightness as an integer (`LightStruct.Bri between 1 and 254 inclusive`)
func (light *Light) SetBrightness(percent int) error {
if percent > 0 && percent <= 100 {
brightness := uint8(float32(percent) * 2.54) // 100=254x --> 2.54
lightState := LightState{On: true, Bri: brightness}
err := light.SetState(lightState)
if err != nil {
return err
}
return nil
}
return errors.New("Light.SetBrightness percentage is not between 1 and 100. ")
}
// Brighten will increase LightStruct.Bri by a given percent (integer)
func (light *Light) Brighten(percent int) error {
if percent > 0 && percent <= 100 {
originalBri := light.State.Bri
increaseBri := float32(originalBri) * float32((float32(percent) / 100.0))
newBri := uint8(originalBri + uint8(increaseBri))
if newBri > 254 { // LightState.Bri must be between 1 and 254 inclusive
newBri = 254
}
lightState := LightState{On: true, Bri: newBri}
err := light.SetState(lightState)
if err != nil {
return err
}
return nil
}
return errors.New("Light.Brighten percentage is not between 1 and 100. ")
}
// SetState modifyies light attributes. See `LightState` struct for attributes.
// Brightness must be between 1 and 254 (inclusive)
// Hue must be between 0 and 65535 (inclusive)
// Sat must be between 0 and 254 (inclusive)
// See http://www.developers.meethue.com/documentation/lights-api for more info
func (light *Light) SetState(newState LightState) error {
uri := fmt.Sprintf("/api/%s/lights/%d/state", light.Bridge.Username, light.Index)
_, _, err := light.Bridge.Put(uri, newState)
if err != nil {
return err
}
// Get the new light state and update the current Light struct
*light, err = light.Bridge.GetLightByIndex(light.Index)
if err != nil {
return err
}
return nil
}