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Remove force writing file frame in filename when capturing current frame #62
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This might be more complicated then you think. The only way to avoid maya writing a frame number is by using Could you elaborate on how you were thinking of implementing this feature?
This sounds wrong. Because what if you wanted the non-raw frame numbers?
This is interesting, but this does mean we need to call playblast in such a way where we can explicitly name each individual file. As far as I could tell there's no way to do so? |
Also quickly referencing a bug with |
I have come to the same conclusion as you have after trying to write explicitly a filename.
One option might be to add a checkbox to force explicit filenames when using image formats, we already have the extensions from the compression list. |
To ensure the user has the freedom to chose if the filenames contain a frame number or not we will need to remove the default behavior of the capture single frame. It should only write frame numbers when the user enables the Raw frame numbers checkbox
Current result : filename.####.extension
Proposed : filename.extension
We can enable a frame number token for the filename to ensure the user can specify the frame number the wanted fashion, for example: filename_.extension
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