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[Feature Request] Zeus Spawner - Allow "Formation Config" AKA Multiple Groups per List Item #242

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dgibso29 opened this issue Mar 7, 2025 · 2 comments
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feature request This is a feature request from the community

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@dgibso29
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dgibso29 commented Mar 7, 2025

Is your feature request related to a problem? Please describe.
I'm always frustrated when I can't spawn the 1st Guards Tank Army with one click.

(I like to spawn my troops in an organic way, like a platoon at a time. Currently, that's a number of clicks to spawn the correct number of one or more different spawner compositions.

Describe the solution you'd like
Spawner Definitions should allow a "Formation" composition to be defined, allowing n number of separate groups to be spawned in one go.

A very rough pseudo-code idea:

		class Rifle_Platoon
		{
			unitName = "BLUFOR Rifle Platoon";
			groups[] = [
                                          {"sl", "med", "mk"},
                                          {"ftl", "ar", "aar", "lat", "rif", "cls"},
                                          {"ftl", "ar", "aar", "lat", "rif", "cls"},
                                          {"ftl", "ar", "aar", "lat", "rif", "cls"},
                                          {"ftl", "mmg", "ammg"}
                                      ]
		};

At the least, it should support infantry formations.

Vehicles would be nice, but not required.

Why is this this best way to solve the problem?
It feels right.

Additional context
Add any other context or screenshots about the feature request here.

@dgibso29 dgibso29 added the feature request This is a feature request from the community label Mar 7, 2025
@Joecuronium
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Imma take this up and will work on it soonish unless one of you has time earlier. I know the workings pretty well from back when i added the reinforcement feature.

@Joecuronium Joecuronium self-assigned this Mar 7, 2025
@dgibso29
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dgibso29 commented Mar 7, 2025

Extra cool would be if you could reference definitions earlier in the class for your groups

ie

Squad_6x
PLT_HQ

then

Platoon = Squad_6x, Squad_6x, Squad_6x, PLT_HQ

But not sure if SQF is really cash money enough for that

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