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The computer model we have doesn't include UV coords so we can't map textures onto it. If we get a version with UV coords, we're all set to put the console texture directly onto the screen.
If not, a backup plan that should still look pretty good is to take the temporary flat plane (#5) and give it many more polygons, then curve it. Here's an equation that's at least approximately the same curve as a CRT monitor.
The text was updated successfully, but these errors were encountered:
followup to #5
The computer model we have doesn't include UV coords so we can't map textures onto it. If we get a version with UV coords, we're all set to put the console texture directly onto the screen.
If not, a backup plan that should still look pretty good is to take the temporary flat plane (#5) and give it many more polygons, then curve it. Here's an equation that's at least approximately the same curve as a CRT monitor.
The text was updated successfully, but these errors were encountered: