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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/system source/system/util source/system/draw
DATA := data
INCLUDES := include library/include
GRAPHICS := gfx
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
#---------------------------------------------------------------------------------
APP_VER := 1
APP_TITLE := Video player for 3DS
APP_DESCRIPTION := Video player for 3DS v1.6.0 (nightly build)
APP_AUTHOR := Core_2_Extreme
PRODUCT_CODE := CTR-Vid
UNIQUE_ID := 0xEC600
BANNER_AUDIO := resource/banner.wav
BANNER_IMAGE := resource/banner.png
ICON := resource/icon.png
RSF_PATH := resource/app.rsf
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
# We don't use :
# -Wfloat-equal -Wunsuffixed-float-constants -Wpacked -Wpadded -Waggregate-return -Wdate-time -Wconversion -Wcast-align
# -Wbad-function-cast -Wtraditional -Wstrict-overflow=5 -Wuseless-cast -Wformat-nonliteral
CFLAGS := -Wall -Wextra -Wpedantic -g -O3 -mword-relocations -fomit-frame-pointer -ffunction-sections $(ARCH) $(INCLUDE) -D__3DS__
CFLAGS += -Wformat=2 -Wformat-overflow=2 -Wformat-signedness -Wnull-dereference -Winit-self -Wimplicit-fallthrough=3 -Wshift-overflow=2
CFLAGS += -Wunused-const-variable=2 -Wuse-after-free=3 -Wuninitialized -Wstrict-aliasing=3 -Wstring-compare -Wstringop-overflow=4
CFLAGS += -Walloca -Warith-conversion -Warray-bounds=2 -Wbidi-chars=any -Wduplicated-cond -Wtrampolines -Wshadow -Wundef -Wunused-macros
CFLAGS += -Wwrite-strings -Wdangling-else -Wdangling-pointer=2 -Wflex-array-member-not-at-end -Wlogical-op -Winvalid-utf8
CFLAGS += -Wdouble-promotion -Wdisabled-optimization -Winline -Winvalid-pch -Wredundant-decls -Wcast-qual -Wduplicated-branches
CFLAGS += -Walloc-zero -Wformat-truncation=1 -Wstack-usage=16384 -Wno-format-nonliteral
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=c++11
#C only flags.
#-U__STRICT_ANSI__ is needed for citro2d.
CFLAGS += -U__STRICT_ANSI__ -std=c99
CFLAGS += -Wjump-misses-init -Wstrict-prototypes -Wnested-externs -Wmissing-prototypes -Wmissing-variable-declarations
ASFLAGS := $(ARCH)
LDFLAGS = -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map) -z noexecstack
#Wrap everything.
#Allocator related.
LDFLAGS += -Wl,--wrap,malloc,--wrap,calloc,--wrap,realloc,--wrap,free,--wrap,_free_r,--wrap,memalign,--wrap,linearAlloc
LDFLAGS += -Wl,--wrap,linearMemAlign,--wrap,linearRealloc,--wrap,linearGetSize,--wrap,linearFree,--wrap,linearSpaceFree
#CPU usage limit related.
LDFLAGS += -Wl,--wrap,APT_GetAppCpuTimeLimit,--wrap,APT_SetAppCpuTimeLimit
#pthread related.
LDFLAGS += -Wl,--wrap,pthread_mutex_init,--wrap,pthread_mutex_lock,--wrap,pthread_mutex_unlock,--wrap,pthread_mutex_destroy
LDFLAGS += -Wl,--wrap,pthread_once,--wrap,pthread_cond_init,--wrap,pthread_cond_wait,--wrap,pthread_cond_signal
LDFLAGS += -Wl,--wrap,pthread_cond_broadcast,--wrap,pthread_cond_destroy,--wrap,pthread_create,--wrap,pthread_join
LDFLAGS += -Wl,--wrap,pthread_attr_init,--wrap,pthread_attr_destroy,--wrap,pthread_attr_setstacksize
LIBS := -lswresample -lavformat -lswscale -lavcodec -lavutil -lcitro2d -lcitro3d -lx264 -lmp3lame
LIBS += -ldav1d -lcurl -lnghttp2 -lmbedtls -lmbedx509 -lmbedcrypto -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := library/lib
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(CURDIR)/$(dir))
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all 3dsx clean
#---------------------------------------------------------------------------------
MAKEROM ?= makerom
MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)"
ifneq ($(strip $(LOGO)),)
MAKEROM_ARGS += -logo "$(LOGO)"
endif
ifneq ($(strip $(ROMFS)),)
MAKEROM_ARGS += -DAPP_ROMFS="$(ROMFS)"
endif
BANNERTOOL ?= bannertool
ifeq ($(suffix $(BANNER_IMAGE)),.cgfx)
BANNER_IMAGE_ARG := -ci
else
BANNER_IMAGE_ARG := -i
endif
ifeq ($(suffix $(BANNER_AUDIO)),.cwav)
BANNER_AUDIO_ARG := -ca
else
BANNER_AUDIO_ARG := -a
endif
#
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@echo Building 3dsx...
@$(MAKE) -j -s --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@echo
@echo Building cia...
@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) $(BANNER_IMAGE) $(BANNER_AUDIO_ARG) $(BANNER_AUDIO) -o $(BUILD)/banner.bnr
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p $(APP_AUTHOR) -i $(APP_ICON) -o $(BUILD)/icon.icn
@$(MAKEROM) -f cia -o $(OUTPUT).cia -target t -exefslogo $(MAKEROM_ARGS) -ver $(APP_VER)
3dsx: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@echo Building 3dsx...
@$(MAKE) -j -s --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
$(BUILD):
@mkdir -p $@
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET).cia
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------