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The moon doesn't show up in Firefox 33, leaving just a skybox filled with stars.
Screenshot: http://i.imgur.com/xhWJfLh.png
Here is the error in console:
THREE.Material: 'vertexShader' parameter is undefined. three.min.js (line 259) THREE.Material: 'fragmentShader' parameter is undefined. three.min.js (line 259) Could not initialise shader VALIDATE_STATUS: false, gl error [0] THREE.WebGLRenderer/this.initMaterial()three.min.js (line 492) z()three.min.js (line 386) THREE.WebGLRenderer/this.renderBuffer()three.min.js (line 439) l()three.min.js (line 376) THREE.WebGLRenderer/this.render()three.min.js (line 453) animate()index.js (line 137) onWindowLoaded/<.onComplete()index.js (line 241) getOnLoad/<()index.js (line 205) THREE.ImageUtils.loadTexture/b<()three.min.js (line 514) THREE.ImageLoader.prototype.load/<()three.min.js (line 216) three.min.js (line 492) Program Info Log: Vertex info ----------- (0) : error C5145: must write to gl_Position THREE.WebGLRenderer/this.initMaterial()three.min.js (line 493) z()three.min.js (line 386) THREE.WebGLRenderer/this.renderBuffer()three.min.js (line 439) l()three.min.js (line 376) THREE.WebGLRenderer/this.render()three.min.js (line 453) animate()index.js (line 137) onWindowLoaded/<.onComplete()index.js (line 241) getOnLoad/<()index.js (line 205) THREE.ImageUtils.loadTexture/b<()three.min.js (line 514) THREE.ImageLoader.prototype.load/<()three.min.js (line 216) three.min.js (line 493)
The text was updated successfully, but these errors were encountered:
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The moon doesn't show up in Firefox 33, leaving just a skybox filled with stars.
Screenshot: http://i.imgur.com/xhWJfLh.png
Here is the error in console:
The text was updated successfully, but these errors were encountered: