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You can use 2 or more wagons to unload on the stations? #363
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Do not make waitpoints it should drive forwards under the silo to fill the second trailer. when set at 100% because when only one is filled up its at 50%... when the unloading trigger is seen its should unload and drive trough, then it sees second trigger and should unload second trailer. |
I don't know those trailers, but if they're modded and scripted properly, they should be recognized and unloaded in succeeding order. You can use the same course that you use for a single trailer. When close to the unloading spot, activate debug channel 2. Then post the log of the whole procedure. |
I will now post the log. For now see this message appears. -> Oh my god. Would it be the custom grainstation the problem? Had not noticed it. I'll try to put an original grainstation the map to see what happens. But this grainstation works with a single wagon, logically should work with 2. |
The problem is not the grain station, it's that you're using the |
[ToggleTipState] WARNING: the number of entries in tipReferencePoints doesn't matchs the one of tipAnimations seems not to be compatible with this car. Well then, if anyone can recommend some other mod ... |
Only remove. Our. What good news. Many thanks again friend. You are doing a great job. |
You can use 2 or more wagons in transport mode? How do you unload them on the station.
For I could not make it work.
If this is not possible, already tried to make it work. It would be very interesting.
Example: http://images.modhoster.de/system/files/0055/9549/huge/kenworth-kt-2000-aguas-tenias-edition.jpg
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