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John Deere S690i V1.1 by Big Boss modding has problems to turn #415
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Could you post the whole debug 3 stuff and not only the 2 lines. There should be more on it |
today with the latest version of cp the log only shows this with all debug channels on: 21 fields scanned - done the combine still does not drive fwd during turns. it always slips until it tries backwards and then again during fwd driving its slipping until after 4-5 turns it finally lines up with the next lane. |
LS13 default Helper works without any issue |
_Edit:_ I can confirm this problem, but at the moment don't the slightest clue what might be causing it. _Update:_ a few more observations: I checked and double checked the turn function. All values and data are processed correctly, so it's not a turning problem in itself. This problem does not occur with the MoreRealistic version of the combine. Which means as one of the main differences how we handle default vs. MR vehicles, the calculation and setting of the speed could be the culprit here. _Update 2:_ The speed function is working correctly, the combine increases its rpms to the maximum, still without moving though. |
So, after rigorous testing we found out the problem does not lie with Courseplay, but with the combine itself. It has a wrong max torque value for speed level 1. If you take the combine (without it having been run with Courseplay prior) and manually try to do a full turn with speed level 1, you will get the same result: almost no movement, wheels slipping. In build 0456 we automatically correct the wrong engine data. |
after a lane in the field the combine tries to turn arround but gets slipping wheels. I can't get that problem when I am driving. the JD has the rape tool attached and it is on the ogf usa v2 map
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