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Seeding with generating course #77
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Please post your post setups, incl. all points, in xml format. |
Think i got it. When headland is set to after its making a half a round then picks up and goes back to the start point but only drives 6mph and after finishing it makes the headland then goes back to the starts goin 6 mph again then starts the course over again lol. I do think a settting where youu could stop the vehicle where it is when emptied like the base hired helper would be nice |
Again, can you please post your course setups? Otherwise I can't find out where the problem is coming from. |
Is the points in the farming simulator folder? |
Uhm no, it's of course in your savegame directory... |
Thats the one i meanT |
too long too copy course in box |
is there a certain length that the seeder has to the starting point for it run the second course to refill? |
I don't understand the question, please rephrase. |
Haha sorry it was a little late when I typed that last night. My problem is and have always had this, when combining a seeder route and refuel route after seeder is empty it never goes back and run the refuel route. I have tried many different seeders, tractors, and maps. When the seeder is emptied, it folds up and runs over the whole map never goin back to the startpoint |
In general, the refilling routes work very much like they're intended to, so the error will lie either with the equipment you use, or the way you've recorded/combined the courses.
This sounds like a lua error. Please post the log and the courses' data to Gist or Pastebin. |
Ok well i just got to work. I was using a default amazone seeder. After trying that a couple of times i then tried running the refuel route by itself and it wouldnt even follow it |
I didnt mean i got it working lol. Im at work so i cant send the points lol |
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the tractor just drive straight into other fields, trees, water, boundary of the map. |
Then the log seems to be incomplete. If it stops following the course but instead drives on straight, there will be a log entry containing the lua error. As I said, clean up your map and mods, and try again. Might very well be one of those errors is causing the problem. |
I believe it is a mod conflict because i tried on the standard map with just courseplay and my one tractor mod and its actually putting a waiting point or the point with a p sign at the beginning of field unlike it did with the error course. It runs the refill rout but when it gets back to the seed course start and then tries to find the place where to start seeding again it runs around the poin then goes off the field and runs into a fence again |
So, I assume I can close this then (given it's due to a faulty mod tractor)? |
Ok i have narrowed it down to 6 zips and none of them are faulty and they all are scripts. Alternative tipping, field safe mode on/off, follow me mod, kyrahs updated seeding, update ai, and gps mod |
Ok it is the kyrahs updated sowing. Here it is the only thing i changed was allow fruit change to true instead of false. http://www.modhoster.com/mods/kyrahs-updated-sowing-for-fs2013 |
So, if you remove it all works as intended? If so, well, there's your solution right there... |
Yes if i remove the sowing update it works the reason i use it is for the hired worker to use the seed in the tank. Question if a tractor runs out of fuel before the seeder runs out of seed will it run the refuel route to refuel? |
No. The tractor only refuels automatically if it happens to be in a refuel trigger area. In your case, the tractor will stop at 5% fuel and display a message. This gives you enough fuel left to drive to the refuel trigger yourself. |
The first problem i have is after generating a course for with headland option turned on it goes around the field then goes in circles at the start point afterwards. If i turn the headland option off it works fine until the seeder runs out of seed then it drives around half the map then finally goes to the end point and waits to be filled. Is this what its suppose to do?
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