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Hello mod developers of contenttweaker! I'd like to see a new feature implemented into the mod that gives liquids the ability to take damage from mobs and give them potion effects. The lack of this feature has just kind of been driving me crazy as a modpack developer who wants to give liquids attributes as something I've promised in the past. So I'd like to see the fluids be given the ability to affect mobs that swims in it OTHER THAN the "changing blockmaterial from water to lava" function. Also as a thing I need to mention, my modpack runs on 1.12 so I'd like to see it implemented in as many versions as possible. Now if this feature is already implemented, then I'd really appreciate it if you guys placed how to give liquids, entity collision attributes (mobs swimming in it) on the documentation. And of course if it's already in the documentations, I'd appreciate you sending me a link (1.12 en) to it! Thank you for reading this and I hope you have a great day!
The text was updated successfully, but these errors were encountered:
Hello mod developers of contenttweaker! I'd like to see a new feature implemented into the mod that gives liquids the ability to take damage from mobs and give them potion effects. The lack of this feature has just kind of been driving me crazy as a modpack developer who wants to give liquids attributes as something I've promised in the past. So I'd like to see the fluids be given the ability to affect mobs that swims in it OTHER THAN the "changing blockmaterial from water to lava" function. Also as a thing I need to mention, my modpack runs on 1.12 so I'd like to see it implemented in as many versions as possible. Now if this feature is already implemented, then I'd really appreciate it if you guys placed how to give liquids, entity collision attributes (mobs swimming in it) on the documentation. And of course if it's already in the documentations, I'd appreciate you sending me a link (1.12 en) to it! Thank you for reading this and I hope you have a great day!
The text was updated successfully, but these errors were encountered: