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Support multiple translations (plug-in and documentation) #252
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Hi @SettingSail, I just wish to confirm that you're requesting the plug-in to be translated and not the documentation, correct? |
So, from an editor plug-in perspective, there are some Godot Editor problems. First, after the Godot Editor loads its translations, the Usually, in Godot engine code, one would use The only solution that I can see works is that we explicitly write our own I've raised this concern on the Godot Rocket.Chat in the |
We need to test KoBeWi's work on godotengine/godot/pull/77104 to see if this satisfies our needs. |
So we the new documentation at https://github.com/Vahera/godot-orchestrator-docs, we can now begin the translation step to Chinese. Would you be able to help with that translation effect @SettingSail ? |
Description
Hello! I am a beginner who does not understand code and have used UE Blueprint. UE Blueprint supports Chinese, but UE Engine is not friendly for small independent games. Therefore, I have a liking for Godot Engine. However, I think learning code takes a long time, so I chose visual development. However, it seems that the Orchestrator script developed by your team does not support Chinese. I hope it would be great if you and your team could produce Simplified Chinese. Thank you!
Implementation ideas
No response
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