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Add Cross-Platform Shader Profiling and Optimization Tool #264
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@NripeshN Please review this issue and assign it to me if it aligns with the project's goals. |
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@NripeshN I would like to contribute |
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Description: In modern graphics applications, shader performance plays a critical role. However, different platforms (OpenGL, DirectX, Vulkan) may have varying performance characteristics for the same shader code. A cross-platform shader profiling tool would allow developers to measure and compare performance across APIs, helping them optimize shaders for specific platforms.
Proposed Features:
--profile
flag to the existing CLI tool to enable profiling mode.Implementation Steps:
Benefit: This tool would be extremely valuable for developers working on cross-platform graphics applications. It ensures better performance and user experience across various devices and environments by enabling them to profile and optimize shaders for different platforms.
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