Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Cross-Platform Shader Profiling and Optimization Tool #264

Closed
ParidhiChauhan opened this issue Jan 14, 2025 · 7 comments
Closed

Add Cross-Platform Shader Profiling and Optimization Tool #264

ParidhiChauhan opened this issue Jan 14, 2025 · 7 comments
Assignees
Labels

Comments

@ParidhiChauhan
Copy link

Description: In modern graphics applications, shader performance plays a critical role. However, different platforms (OpenGL, DirectX, Vulkan) may have varying performance characteristics for the same shader code. A cross-platform shader profiling tool would allow developers to measure and compare performance across APIs, helping them optimize shaders for specific platforms.

Proposed Features:

  1. Performance Profiling:
    • Measure the time shaders take to compile and execute on different APIs.
    • Report statistics such as compilation time, execution time, and memory usage.
  2. Cross-Platform Comparison:
    • Compare the performance of the same shader across different platforms.
    • Highlight platform-specific bottlenecks.
  3. Optimization Suggestions:
    • Provide automated suggestions for optimizing shaders based on profiling results.
    • Include platform-specific optimization tips (e.g., loop unrolling, minimizing texture lookups).
  4. Integration with CLI:
    • Add a --profile flag to the existing CLI tool to enable profiling mode.
    • Output results in a structured format (e.g., JSON or CSV) for further analysis.
  5. GUI Support (Optional):
    • Develop a simple graphical interface to visualize profiling results, including charts and graphs.

Implementation Steps:

  1. Create a Profiling Module:
    • Develop functions to measure compilation and execution time using platform-specific APIs (OpenGL, DirectX, Vulkan).
  2. Build the Comparison Logic:
    • Implement a mechanism to run the same shader across different APIs and collect metrics.
  3. Add Optimization Heuristics:
    • Use known best practices for each API to provide optimization suggestions.
  4. Enhance CLI Tool:
    • Add the necessary command-line options to trigger profiling and output results.
  5. Write Documentation:
    • Document how to use the profiling tool and interpret the results.
    • Include sample profiling output for common shaders.

Benefit: This tool would be extremely valuable for developers working on cross-platform graphics applications. It ensures better performance and user experience across various devices and environments by enabling them to profile and optimize shaders for different platforms.

@ParidhiChauhan
Copy link
Author

@NripeshN Please review this issue and assign it to me if it aligns with the project's goals.

@peacefwarrior
Copy link

@NripeshN I would like to contribute on this issue.

@Charish53
Copy link

@NripeshN I would like to contribute

@Adi-1805
Copy link

@CrossGL-issue-bot assign me

@CrossGL-issue-bot
Copy link

Thank you for taking on this issue! If you have any questions or need assistance, feel free to ask.

@peacefwarrior
Copy link

@CrossGL-issue-bot assign me

@CrossGL-issue-bot
Copy link

The issue you are trying to assign to yourself is already assigned.

@github-actions github-actions bot added the stale label Feb 3, 2025
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Feb 10, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

5 participants