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ColorItem.cs
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ColorItem.cs
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using System.Diagnostics;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using PostSharp.Patterns.Model;
/// <remarks>
/// See Program.cs for license.
/// </remarks>
namespace TerrariaPixelArtHelper
{
/// <summary>
/// An item for the <see cref="FindClosestColor" /> window that stores the data needed to display in the window, as well as distance for sorting purposes.
/// </summary>
[DebuggerDisplay("{DebuggerDisplay,nq}")]
[NotifyPropertyChanged]
internal class ColorItem
{
/// <summary>
/// The name of the color being used.
/// </summary>
public string ColorName { get; set; }
/// <summary>
/// The color being used.
/// </summary>
public Color WallColor { get; set; }
/// <summary>
/// The image of the wall+color for this item.
/// </summary>
public BitmapSource WallImage { get; set; }
/// <summary>
/// The name of the wall being used.
/// </summary>
public string WallName { get; set; }
/// <summary>
/// The distance that <see cref="ColorItem.WallColor" /> is from the original color.
/// </summary>
public double Distance { get; set; }
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
string DebuggerDisplay => $"{{{this.WallName}, {this.ColorName}, {this.WallColor}, {this.Distance}}}";
}
}