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NBT Crash #559

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ghost opened this issue Oct 23, 2016 · 7 comments
Open

NBT Crash #559

ghost opened this issue Oct 23, 2016 · 7 comments

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@ghost
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ghost commented Oct 23, 2016

Server Log: http://pastebin.com/NSeZRy9W

FML Log(s): http://pastebin.com/VPjNRkxB

Explanation of issue:
The problem with the player's inventory or something. Asked the moderators to check the inventory and the area of the player, found nothing.

Mods Installed:
http://image.prntscr.com/image/8550116ce9ea4457aa06e881f4a0238c.png
http://image.prntscr.com/image/310a507daaf94f73bd7e3fcd1766c1e0.png

Plugins Installed:
http://image.prntscr.com/image/858e98f5242c447f8bf67f931764f02e.png
http://image.prntscr.com/image/38be136224ab41fa80b38d3a0b995e94.png

Thermos Version: Thermos-1.7.10-1614-server (latest)

@sameer
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sameer commented Oct 23, 2016

Hello,

The problem is related to chunk data loading: at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:134)
I don't believe this is related to Thermos -- the region file in question is likely corrupt 😕

Did you do anything like forcefully shut down your server recently?

@Brend-Smits
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I've has the same issue from time to time. They are tough to fix =\

@ghost
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ghost commented Oct 24, 2016

The server switched off only at a certain time. I don't think this can be a problem. It is only the player itself will try to find out about terrirorii about the player.

@ghost
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ghost commented Oct 24, 2016

Can you suggest how to solve this problem? Or do you want to remove this chunk?

@sameer
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sameer commented Oct 24, 2016

As I noted, it is not the player at fault, but rather that area that the player was in. Something is wrong with the data there.
Does this happen every time that player goes there? Or does it seem to be a random location?

@ghost
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ghost commented Oct 25, 2016

We have two players break the server at a single location. But the other does not break the client and server.

@ghost
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ghost commented Oct 25, 2016

By the way, many players lost things after leaving the server. regardless of the build server (thermos).

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