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How would you imagine this feature implemented from the user's perspective?
E.g. would you use the wrench to rotate it, would you craft it shaped to determine the facing direction, or would you determine the direction upon placing the facade, etc.
It's easy to implement this in one of many ways, but what is the way you want it?
Issue type:
Short description:
It would be nice to be able to rotate facades for blocks like logs, deepslate, and other
facing
/axis
stateful blocks.The text was updated successfully, but these errors were encountered: