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ah, it likely is a syndrome then (especially since I see that the code does reset the unconscious counter to zero).
Syndromes are not automatically removed by full-heal since that would clear possibly desired statuses like "necromancer", "vampire", or "inebriated". We currently leave it up to the player to clear syndromes via modtools/add-syndrome. however, finding the syndrome ID and then constructing the command to remove it is a painful process.
We might be able to automatically detect "harmful" syndromes and remove them in full-heal, but I'm not sure if that will do the right thing in all cases. Generated syndromes and mod-added syndromes may have interesting definitions of "harmful".
Another option is to provide an easier-to-use UI in gui/gm-unit that can list syndromes for easy removal by the player. That would at least be an improvement over the current situation.
The command 'Full-heal' are not heal the 'Unconcious' syndrome.
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