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Rather than using the set_local2world_mat method, you can use set_rotation_mat instead and set the frame argument just like with the camera positions. Your for loop might look something like this: for i in range(len(rot)):
obj.set_rotation_mat(np.array(rot[i]).reshape(3, 3), frame=i) |
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Hello,
I am generating a dataset that consists of a single object in the same position, only its rotation changes. It's to train a model that learns object rotation.
Currently, I have a blenderproc code that generate and save a scene with an object with a specific rotation and then I call it with multiple rotations using a script. My code is the following :
I am wondering if I am doing it the good way or there is a more efficient one ?
When sampling camera position, in the examples we generate a scene and then we sample multiple camera positions and then the rendering is done. Can I do the same with object rotation?
Thank you
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