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VolumetricParticles

Volumetric Rendering with raymarching on an adaptive world space grid. Different volumetric data is inserted into the grid separated into various frequencies. The effects currently supported are:

  • Low frequency, large scale homogeneous global data
  • Medium frequency, medium scale heterogeneous ground fog
  • High frequency, low scale particle spheres The different frequencies are separated from each other and combined during the raymarching.

Only opaque geometry is currently supported. As light source a directional sun light casting shadow rays is supported. The various effects and the rendering can be changed through the user interface.

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