Where are the arms handled in the project? #217
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Hey there, the code for the arms is mostly located in Lines 238 to 341 in 610e7ad And a fixed version of the arms that are no longer broken is already ready on the development version LCVR/Source/Player/VRPlayer.cs Lines 211 to 351 in 1bfa22f The reason the arms looked broken was because apparently the game was using an IK chain constraint instead of a Two-bone constraint, even though the game had Turns out however, they weren't, so in the new version I replace the ChainIKConstraint for a TwoBoneIKContraint and that has fixed the arms since. |
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Hey there, im someone who tends to code a lot more minecraft plugins, but I do have an Aerospace Engineering Degree with a specialty in structural engineering, so wanted to see if I could have a wack at making the arms less likely to invert and look like ive seriously broken my arm haha.
Which parts of the project are used to handle the arms?
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