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Copy file name to clipboardExpand all lines: src/engine/renderer/tr_init.cpp
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@@ -101,7 +101,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Cvar::Cvar<bool> r_gpuFrustumCulling( "r_gpuFrustumCulling", "Use frustum culling on the GPU for the Material System", Cvar::NONE, true );
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Cvar::Cvar<bool> r_gpuOcclusionCulling( "r_gpuOcclusionCulling", "Use occlusion culling on the GPU for the Material System", Cvar::NONE, false );
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Cvar::Cvar<bool> r_materialSystemSkip( "r_materialSystemSkip", "Temporarily skip Material System rendering, using only core renderer instead", Cvar::NONE, false );
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