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Intel UHD Texture distortion is back. But in this spot, the bug happens only ifworkaround.glHardware.intel.useFirstProvokinVertex [sic] is enabled. This location seems to require a nonzero roll angle, so you need to be 3rd-person spectating or maybe wallwalking.
Instructions:
devmap parpax
team h
class ckit
cg_thirdPerson 1
cg_thirdPersonAngle 80
setviewpos 1569 -2753 176 -105 23
+movedown
If (and only if) I turn the workaround off, I can still reproduce the bug with Kai's viewpos for Thunder.
I produced this bug on the 0.55 Release Candidate 1.
The text was updated successfully, but these errors were encountered:
Observe the floor near the bottom left:
Intel UHD Texture distortion is back. But in this spot, the bug happens only if
workaround.glHardware.intel.useFirstProvokinVertex
[sic] is enabled. This location seems to require a nonzero roll angle, so you need to be 3rd-person spectating or maybe wallwalking.Instructions:
If (and only if) I turn the workaround off, I can still reproduce the bug with Kai's viewpos for Thunder.
I produced this bug on the 0.55 Release Candidate 1.
The text was updated successfully, but these errors were encountered: