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geometry leaks in daemon #950
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I thought a geometry leak means that the brushes in a BSP do not fully enclose the inside of the map - that there is a path from the playable area of the map to the void outside that avoids brushes. Is that what you're talking about here? |
From a player point of a view, a geometry leak is when you can go out of the geometry. A player, or a gamelogic developper, is not necessarily able to understand if the leak comes from the bsp or from how the collisions are managed. |
This is likely the same bug is in rotcannon-garbage where you can fall through the tubes at the sides of the main area (e. g. in front of viewpos -456 -1024 -1365 173). |
The bug on usstremor has been fixed apparently by updating the map itself, but it still remains on other maps. |
Duplicate of #1307. |
Usstremor and tremor-2016 both have a geometry leak.
Apparently, tremor-2016 does not have this leak in unvanquished, and I believe that kind of problem can not be related to gamelogic.
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